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Blog entry by Ruben Cotton

" Despite his ability to commit great acts of violence, Arthur has his own moral code and doesn’t believe in what he deems as unnecessary killing, especially if it endangers himself or those he cares about, " Wiki Fandom explains . " Dutch also raised Arthur to believe that revenge is a fruitless endeavor. It seems Arthur strictly believes that violence should be cold, necessary and without feeling, never out of personal enjoyment or without rea

The wise old gunslinger Landon Ricketts becomes a mentor-like buddy for Marston in the Mexico segment. He’s bitter and elusive about his past in the states, satisfied to be living his existence in the dusty bars of Mexico and going on a bunch of adventures with Mars

For a 19 th century criminal, fans of Red Dead Redemption 2 have been expressing their surprise over how open-minded Arthur is. The character has no problem associating with other characters from different backgrounds and walks of life and, unlike some other people you’ll run into in the game, gender and skin color don’t seem to influence Arthur’s opini

Pretty much everybody in camp will ask Arthur for an item at one point or another, but the best of this mini-quests comes from little Jack. He misses his Penny comic books, but gamers are fortunately able to put a smile back on his f

In the 19 th century, tuberculosis was one of the main reasons for fatality as no cure had been developed yet. So while it’s realistic for Arthur’s fate to end this way, it’s definitely unexpec

Due to the executives and investors not finding the project "innovative enough," I can only guess that features such as realistic weight gain, food, core systems, and the schedules of NPCs were refined/added to please them. If an early build of red dead redemption 2 camp upgrades Dead Redemption 2 was not innovative enough for Rockstar's producers and stockholders, then can you imagine the challenge the team may face for their next potential games like Grand Theft Auto VI or Bully 2 ? Yeah.

"The last I heard, which was a few months ago, the game was kind of stuck in development hell of sorts. Then team kept remaking a vertical slice demo for the leaders of rockstar and they aren't impressed... They didn't find it different enough or innovative enough. Hopefully they got out of that rut."

Yes, you can pick where you want to fast travel to from a list of locations you’ve previously visited. What you can’t do is see where these locations are on the map, which means you need a good idea of where these places are in relation to each other. This is a wide, wide world with a lot of space in between landmarks, after

RDR2 takes us back to the year 1899, 34 years after slavery was repealed in the United States of America. The discriminating attitudes still remain of course, and there are those who would have preferred to keep humans as property, but now the law prohibits them from doing

Dutch’s "You can’t fight gravity" speech is one of the most memorable in gaming. After a long and grueling chase all over the United States to track down the last of his gang, John finally confronts his former mentor, only to listen to a heartbreaking monologue about how you can’t fight your nature. In RDR2 , after picking a fight with the US Army, Dutch makes nearly the same speech but instead uses it as a way to clue Arthur in on his escape p

Fortunately, all was well. It was a phenomenal sales success, one of the best-received games of the year by critics and players alike. Why? Largely because it’s a vast, ambitious title that sets new standards for open-world gamep

Taking control of an all-new protagonist - Arthur Morgan - players had to resist the lure of Blackwater following a heist-gone-wrong, and instead explore the rest of the available map. Thankfully it was an expansive and living open world, allowing you to sit down for a game of Dominoes with your fellow campmates when you needed a break from the chaos, or slip on a bandana before robbing a train if you're feeling up for the challe

Before giving players time to mourn the ending of the main game, they are suddenly thrown back into the story and very suddenly into John’s shoes. We follow the Marston family 8-ish years after the events of the main story, trying to live a normal and prosperous life. During the events of the Epilogue, we get to see Beecher’s Hope go up piece by piece. This includes the infamous barn. After finishing the Epilogue story, many players felt that this could be Rockstar’s attempt to give John a playable afterl

However, one day when Arthur returned to his son’s home he found two crosses on the outside. He later learned that Eliza and their then-10-year old son had been killed by robbers over $10. The heartbreak of this tragedy may explain why Arthur can come across as hard and cold at first si

What some players have discovered by looting the mail carriage southwest of Fort Wallace, is that the lady in the house is called Miriam, and may, in fact, be kept under unofficial house arrest by her father, Eug