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Blog entry by Beatrice Fairbanks

A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.

This article dives deep into the strategic application of both light and heavy spells to maximize your win rate.

The Light Spells: Cycle and Control

If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.

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Beyond simple removal, light spells also provide incredible utility, such as stunning enemies or knocking them backward.

  • It is the most reliable spell.
  • Win the mind game.
  • Know the exact damage your spell does.

The Heavy Hitters

Heavy spells, such as fireball, poison, or rocket, are expensive investments that require careful calculation before casting.

Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.

UsageDanger
Spell CyclingExtremely risky in single elixir, as it leaves you defenseless
Predictive FireballCatastrophic if the opponent places nothing, wasting 4 mana

Synergizing Spells with Your Deck

A slow Golem deck requires Lightning to instantly remove defensive Inferno Towers that threaten the tank.

Always ensure your spells cover the inherent weaknesses of your primary troops.

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