Skip to main content

Blog entry by Jayne Winchcombe

It is incredibly satisfying to see the damage numbers of your favorite troop increase, knowing it will hit the enemy tower slightly harder.

Entering a match with a King Tower that is one level lower than your opponent puts you at a massive, permanent mathematical disadvantage before a single card is even played.

Why the Numbers Matter

However, if your Princess tower is only level 10, it will deal slightly less damage per shot, requiring FOUR shots to kill that same level 11 Goblin.

This invisible tax applies to every single swarm unit the opponent plays; your towers simply cannot clear them fast enough to prevent damage.

  • If you are underleveled, you MUST play perfectly.
  • Spend your excess gold on leveling level 1 cards to level 6.
  • If you activate your King early with a Tornado, a higher-level King provides massive defensive DPS for the rest of the game.

The Psychological Advantage

Beyond the raw mathematics, entering a match with a higher King level provides a massive psychological advantage.

You know that your towers can absorb a few extra hits from a stray Miner or a predictive Fireball without crumbling.

Breakpoint ExampleThe StandardThe Disadvantage
Defending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the tower
Defending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported

Building the Base

A max-level deck is useless if it is defending a fragile, paper-thin tower.

Base health is the ultimate safety net.

If you cherished this write-up and you would like to get extra data pertaining to tower rush kindly go to the web page.